PROJECTS |
Mentorship - 'Infection' , 08-07-2007, C#, coded from scratch using the XNA 1.0r API, no engine |
"Infection"
Alpha Release, 08-07-07
Features:
- 3D vehicular combat game
- Multi-player over LAN or Internet
- Full 3D Levels
- Custom built collision detection, physics, A.I., and all original art and graphics
- Multiple vehicles, weapons, powerups, and more
Info:
Infection is a multiplayer vehicular combat game in which you score points by infecting your opponents. Once you infect someone they become your minion, at which point you get some of the points they score as well. Minions can vaccinate themselves if they find the vaccines throughout the level, so you must constantly try to maintain as large of team as possible. The player with the most score after time expires wins.
< More information on infection >
XNA QuickStart Engine, 9-13-2009, v0.2, C#, XNA 3.1 |
A 3D game engine for XNA Game Studio. Built on an entity/component system, and includes a camera, input, rendering, physics and terrain system. The terrain system contains a quad-tree setup for culling, among other things. The physics system integrates the JibLibX Physics Engine.
Visit the QuickStart Engine website for more information.
BombDizzle, 08-29-2007, C#, XNA, 2D Top-Down shooter game |
BombDizzlePrototype download now available!
Artwork - Derek Grasmick
Features:
- 2D Arcade-Style Shooter Game
- Non-stop action
- Weapons, and powerups
- Flippin' Sweet particle effects
Bugs: This version seems to have a bad path for the sound files. You may have to remove the sound calls to run. Sorry. If I weren't busy/lazy I'd do it. :)
Info:
This is a little side-project I did because it had been awhile since I did a solo-project. I'm 10 hours into the game, and I predict 10-20 more to get it finished. It is a fun game where you must shoot at enemies to collect points. Some enemies shrink when they hit the wall, and duplicate themselves. Some enemies will gravitate toward you, or come after you altogether. As the game goes on it gets faster and the enemies become more difficult. Grab powerups to save your butt, and some uber-weapons come in handy.
As far as the code goes I'm focusing very strongly on OOP. While the Infection project (above) is almost mostly OO, the project has been rushed due to time constraints and has drifted away from the original image we had (code-wise). Although this game is small and the project is short, I wanted the code to be as clean as possible, especially when it goes open-source. Anyway, I will be posting furthur details and more screenshots as soon as I can. Please note that the game is still in prototype and does not have victory conditions at this time.

